Character Designer

• Produce high-quality painted characters, backgrounds, symbols, and typography in accordance with game design specifications.
• Design and illustrate captivating characters in various styles, including cartoony, stylized, and illustrated elements.
• Process art assets in multiple formats, languages, sizes, and compression schemas to ensure compatibility and optimization.
• Create visual effect graphics, storyboards, and 2D assets to enhance gameplay and user experience 
• Participate in brainstorming sessions and creative meetings to contribute ideas and concepts for new game projects.
• Maintain organized files and documentation of art assets to facilitate efficient workflow and asset management.
• Provide constructive feedback and suggestions for improvement on other artists' work during review processes.
• Stay updated on industry trends, competitor analysis, and emerging technologies to inform artistic decisions and maintain a competitive edge.
• Adapt to changing project priorities and deadlines while maintaining a high standard of quality and creativity in all deliverables.


• Bachelor's degree in Illustration, Fine Arts, or a related field.• Minimum of three years of experience in character design and rigging in Moho• Proficiency in digital art software such as Adobe Photoshop and Adobe Creative Suite.• Understanding of design principles, including composition, color theory, and typography.• Proficient in designing and painting characters across different styles.• Proven track record of success in a production art pipeline environment• Strong organization skills and attention to detail.• High experience with Moho, illustrator and Photoshop.
Post date: Today
Publisher: Wuzzuf .com
Post date: Today
Publisher: Wuzzuf .com