1-Producing high-quality organic and hard surface CG models in line with brief and/or reference material
2-Interpret abstract ideas into the creation of compelling photo-real or stylized 3D assets
3-Presenting work in a turntable-style environment with acceptable lighting for progress reviews and approval (including scale reference)
4-Ensuring consistency of UV mapping and polygonal subdivisions
5-Facilitate the creation of high-quality photo-real texture maps
6-Create “hold out” geo, or Match-Move geo, which is not necessarily seen in the final render but are used by downstream departments, such as Lighting and FX, to be able to generate more realistic outcomes.
Bachelor's degree in any field (Fine arts and applied arts are preferred)At least 3 year of experience in the same role Excellent in visual programs (illustrator-InDesign-photoshop-2D/3D)More programs like Autodesk Maya /Autodesk 3ds Max/Blender/ Cinema 4D/ZBrush/SketchUp/Rhino/Unity/Unreal Engine/ Substance Painter…..ETCRGB and CMYK knowledge