Conduct research on new tools and technologies to help optimize art production workflow.
Conduct research on suitable tools and technologies to meet game production needs.
Design asset pipelines to ensure proper integration of art within the game.
Design broad production workflows based on project technical requirements.
Determine the art packages and technical tools best suited for the game project.
Develop prototypes to showcase the implementation of the production pipelines.
Ensure production standards for art production workflows are met.
Liaise with the Programming team for the
creation of tools to resolve asset pipeline challenges.
Maintain documentation of the technical and art pipelines.
Produce assets that are compatible with production pipelines and in line with the creative vision of the game by guiding creative teams.
Support the creation of custom tools to improve team efficiency, including main modeling and animation packages.
Support the development of training materials and best practice documentation.
Ability to write shaders